To design a finite state machine (FSM) that sets the output U to 1 each time the sequence 0110 is encountered in a stream of inputs, we can define the FSM formally using a 5-tuple (Q, Σ, δ, q0, F), where:
- Q is a finite set of states
- Σ is the input alphabet (in this case, Σ = {0, 1})
- δ is the transition function: δ: Q × Σ → Q
-
- F is the set of accept states (states where U=1)
For the FSM that detects the sequence 0110, we can define the states as follows:
- q0: start state, no input read or sequence does not match
- q1: state after reading '0'
- q2: state after reading '01'
- q3: state after reading '011'
- q4: state after reading '0110' (accept state)
The transition function δ can be defined as:
-
-
-
-
- δ(q4, 1) = q2 (since after 0110, if a 1 is read, the new sequence could be 01101)
- δ(q4, 0) = q1 (since after 0110, if a 0 is read, the new sequence could be 01100)
- δ(q1, 0) = q1 (stays in the same state if another 0 is read)
- δ(q2, 0) = q1 (goes back to state q1 if a 0 is read)
- δ(q3, 1) = q3 (stays in the same state if another 1 is read)
The accept state is q4, where U is set to 1.
Here is the LaTeX code to generate the graph of the state machine:
Since the graph is simple and contains only 5 states, the LaTeX code provided should be sufficient to generate the graph. Please compile this code using a LaTeX editor to visualize the FSM.